

Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed
#N64 emulator mac roms code#
bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands.bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated.bugfix: allow diagonal hat movements for core joystick commands.bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field).Use XDG directory convention for file locations on Unix.Moved all of the SDL event-related stuff into a new source file eventloop.c.Removed many dependencies to simplify porting to other platforms.Major code cleanup, refactored build system to separate source and object files.New feature: can load/save PJ64 state files.New feature: Keyboard shortcuts for Core commands are now user-configurable.core and plugins all use the same conventions for where to put data/config files.
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#N64 emulator mac roms portable#
Removed all GUI code from plugins, making them simpler and more portable.Simplified emulator Core, making it much more portable.Mupen64 Plus is in beta mode and now available for download.
